Adding lighting and some nice visual touches.
Using object layers in Tiled to place our baddies, player and game objects.
Using Tiled to create a level as a tilemap. We'll also refactor our code to make it neater.
Improving our title and end screens by adding some particle effects and custom fonts
Scenes - adding a basic title screen and end screen to our game.
Collapsing platforms - platforms that collapse when you jump on them and an introduction to Scenes
Adding one-way platforms.
Adding a question mark box, that needs to be hit from underneath to release the mushroom powerup.
Mushroom powerups. Supersizing our hero.
Making the camera follow our player and expanding the level.
The first powerup - it makes the hero go all flashy, invulnerable, and super fast, but only for a limited amount of time.
In this tutorial, we’ll look at adding some more obstacles to our game. A classic is spikes or lava – a surface that hurts you if you stand on it.
In this tutorial we'll look at lives. Instead of dying as soon as we hit a baddie, our hero will have 3 chances.
In this tutorial, we'll be adding projectiles in the form of Mario's favourite, shells.
Improving our ladders on mobile and fixing the broken coyote time.