DIGITHERIUM

Creative development tutorials.
3D, games, animation - all the fun stuff.

Phaser Platformer Series: 25 Lighting and Enhancements

10 September 2021

Adding lighting and some nice visual touches.

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Phaser Platformer Series: 24 Tilemap Objects

5 September 2021

Using object layers in Tiled to place our baddies, player and game objects.

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Phaser Platformer Series: 23 Tilemaps

30 August 2021

Using Tiled to create a level as a tilemap. We'll also refactor our code to make it neater.

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Phaser Platformer Series: 22 Title and End Screens

16 August 2021

Improving our title and end screens by adding some particle effects and custom fonts

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Phaser Platformer Series: 21 Scenes

10 August 2021

Scenes - adding a basic title screen and end screen to our game.

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Phaser Platformer Series: 20 Collapsing Platforms

23 July 2021

Collapsing platforms - platforms that collapse when you jump on them and an introduction to Scenes

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Phaser Platformer Series: 19 One-way Platforms

19 July 2021

Adding one-way platforms.

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Phaser Platformer Series: 18 Question Mark Box

19 July 2021

Adding a question mark box, that needs to be hit from underneath to release the mushroom powerup.

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Phaser Platformer Series: 17 Mushrooms

12 July 2021

Mushroom powerups. Supersizing our hero.

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Phaser Platformer Series: 16 Camera Follow

5 July 2021

Making the camera follow our player and expanding the level.

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Phaser Platformer Series: 15 Invincibility

30 June 2021

The first powerup - it makes the hero go all flashy, invulnerable, and super fast, but only for a limited amount of time.

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Phaser Platformer Series: 14 Spikes / Lava

21 June 2021

In this tutorial, we’ll look at adding some more obstacles to our game. A classic is spikes or lava – a surface that hurts you if you stand on it.

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Phaser Platformer Series: 13 Hearts / Lives

9 June 2021

In this tutorial we'll look at lives. Instead of dying as soon as we hit a baddie, our hero will have 3 chances.

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Phaser Platformer Series: 12 Shells

2 June 2021

In this tutorial, we'll be adding projectiles in the form of Mario's favourite, shells.

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Phaser Platformer Series: 11 Improved Ladders

24 May 2021

Improving our ladders on mobile and fixing the broken coyote time.

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News pagination

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Front-end web development: the fun parts.

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