Adding lighting and some nice visual touches.
Using object layers in Tiled to place our baddies, player and game objects.
Using Tiled to create a level as a tilemap. We'll also refactor our code to make it neater.
Improving our title and end screens by adding some particle effects and custom fonts
Scenes - adding a basic title screen and end screen to our game.
Collapsing platforms - platforms that collapse when you jump on them and an introduction to Scenes
Adding one-way platforms.
Adding a question mark box, that needs to be hit from underneath to release the mushroom powerup.
Mushroom powerups. Supersizing our hero.
Making the camera follow our player and expanding the level.